Select any pattern summary from the list below to see the full design patterm.
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Select any pattern summary from the list below to see the full design patterm.
Select any pattern summary from the list below to see the full design patterm.
First year classes at RMIT University are high teaching impact areas often with student enrolments at >100, which frequently encompass students studying across a range of higher education programs that require a fundamental understanding of knowledge that is not perceived in their area of study....See more
SAMME have identified project-based learning (PjBL) as a critical focus area that provides outstanding student experience and learning outcomes, which includes developing key skills that are strongly linked to employability....See more
This project attempted to develop a game-based teaching tool to address the issues of teaching complex concepts in structural/civil engineering, scaffolding engineering knowledge and providing valuable feedback to large cohorts of students. A key difference in this gaming application is the embedment of a “concept inventory” approach (Venkatesan et al....See more
This pattern outlines an approach to provide templates for online self-learning and assessment instruments capable of identifying and successively eliminating discrepancies between different levels of student learning.
...See moreThis pattern provides a recipe for the preparation of a course-specific Google website which is equipped with a template for creation of virtual field trips (VFTs) and acts as a repository for completed VFTs. The VFTs can be of places visited, places which are of interest but inaccessible to a class, or independent field trips produced by the students or staff.
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