Please note that this site will be decommissioned on the 28th of October 2022. If you're using this as part of current educational delivery, contact Tim O'Connor (tim.oconnor@rmit.edu.au) A game-based learning tool for a structural analysis course | Learning Design Pattern Collection
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A game-based learning tool for a structural analysis course

Design Pattern

: Learning engagement/activities

A game-based learning tool for a structural analysis course

May 2016
Abstract/Snapshot: 

This project attempted to develop a game-based teaching tool to address the issues of teaching complex concepts in structural/civil engineering, scaffolding engineering knowledge and providing valuable feedback to large cohorts of students. A key difference in this gaming application is the embedment of a “concept inventory” approach (Venkatesan et al. 2007; Molyneaux, 2008) while retaining the popular `fun’ and `pleasure’ aspects of gaming. Instant feedback and leaderboards were provided to students. This game-based learning tool drew a higher level of engagement and encouraged autonomous learning amongst students. RMIT students were involved in the development of the game.