Please note that this site will be decommissioned on the 28th of October 2022. If you're using this as part of current educational delivery, contact Tim O'Connor (tim.oconnor@rmit.edu.au) Gamification: Mobile Reading Challenge | Learning Design Pattern Collection
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Gamification: Mobile Reading Challenge

Design Pattern

: Active learning, Connected learning, Personalisation

Gamification: Mobile Reading Challenge

March 2016

The Mobile Reading Challenge encourages students to read the weekly readings and announcements in Blackboard Mobile Learning which can be downloaded onto devices running iOS 6+ operating systems (smartphone or tablet) for free from the Apple Store.