Please note that this site will be decommissioned on the 28th of October 2022. If you're using this as part of current educational delivery, contact Tim O'Connor (tim.oconnor@rmit.edu.au) Gamification: Achievement Unlocked | Learning Design Pattern Collection
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Gamification: Achievement Unlocked

Design Pattern

: Active learning, Flipped classroom, Gamification

Gamification: Achievement Unlocked

December 2015

Gamification: Achievement Unlocked engages students to self-assess their knowledge and progress, and reflect on presented course content. As part of a gamified system educators create or reframe each of 3 online non-assessment quizzes as missions. Successful completion of each mission levels a student up towards unlocking bonus support/learning materials and resources.