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Gamification: Achievement Unlocked

Design Pattern

: Active learning, Flipped classroom, Gamification

Gamification: Achievement Unlocked

December 2015
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Gamification: Achievement Unlocked engages students to self-assess their knowledge and progress, and reflect on presented course content. As part of a gamified system educators create or reframe each of 3 online non-assessment quizzes as missions. Successful completion of each mission levels a student up towards unlocking bonus support/learning materials and resources.