Please note that this site will be decommissioned on the 28th of October 2022. If you're using this as part of current educational delivery, contact Tim O'Connor (tim.oconnor@rmit.edu.au) Gamification | Learning Design Pattern Collection
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Gamification

The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to the learning environment for engagement purposes.

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