Gamification: Create a Database of Management Simulations
Design Pattern Tags : Academic Skills, Gamification, Online learning
Gamification: Create a Database of Management Simulations December 2015
The gamification database describes the design, creation and use of a cord sourced database of games and simulations with curriculum relevance. The database offers feedback from peers and students who have played each game, saving time in selecting games most relevant to course content.
Rationale Games and simulations are effective tools for students to develop practical skills, understanding and concepts.
Learners/Context Students immerse themselves in the language and practices of the field and through targeted play test out scenarios, concepts and hypotheses. They are able test out scenarios, concepts and hypotheses. The dialog that surrounds play serves to further deepen the learning. Such tools are available as both commercial and OER resources.
Alignment Gamification gives students the opportunity to deepen their learning through engagement and immersion in the language and practices of the field.
Instructions/Processes Prior to Semester
Decide on the most appropriate game for your course from the examples in the Gamification Database:
Decide when the game will be deployed in your course. Access to a game could be the reward for completion of other task.
Decide how the game will be deployed in your course. For example, games can be used individually or teams of students can play out operational management decisions and compete against other groups or a game could be played out by the entire cohort/cadre, open or time delimited.
Develop a recommender system with relevant elements, tables and fields required for each record to provide staff and student feedback on the game use, value and match to curriculum.
In class or online
Explain to students the value and benefit of participating in the respective game.
Ask students to complete a review and provide feedback on the game which can be added to the database.
Conditions/Critical Success Factors It is important to position the game so that it affords social interaction and dialog for student learning (Gee, 2012). Dialog during and debriefing after play is important to draw out student experiences, knowledge gained and reflect on the value of the play.
Resources/ Technology
Related Patterns