Role play attempts to allow the student to reframe and contextualise their knowledge. It can afford a transformative learning experience if the role of the client/patient is unscripted and played by a learning student. 3DVLE can be an effective means of conducting such roleplay and allows the students to practice in a safe environment and lends well to off campus or distance education.
Sharing the load enables students to apply and construct collective and collaborative note taking and summaries. Joint note taking and summaries allows students to demonstrate their understanding of the topic or concept in a personal and meaningful way.
What’s Your Curation Strategy activity intends to show students how to build a personal curation strategy to manage information resources for retrieval, reflection, reuse and sharing with others for study or work purposes.
The e::Studio extends learning environments to a broader public and professional cohort, allowing connections with, and feedback from, industry, community and remote peer groups. It builds collaborative skills and fosters a flexible approach to urbane design.
An international approach to the threeway communication loop between student, industry and university is key to allowing students to work effectively in global contexts with issues as diverse as cross-cultural understanding, production workflows and online collaboration. This model supports students’ learning for future employment.
Capturing and sharing student videos that reflect on the challenges, skills and processes involved in being on a work placement and working within a profession.
The process for developing and building relationships between education and industry for the purpose of WIL is becoming increasingly difficult. And with WIL placement becoming increasingly important for developing graduate attributes and employability there is a need to look for other opportunities.
The Visual Merchandising Virtual WIL (VMVW) pattern creates a virtual communication point for the three parties—students, industry and teachers—involved in the VM industry placement program (also known as the mentor program). It will establish an online environment that allows all three parties to interact easily across multiple platforms.
Trades education lends itself to “learning on the job” and the “Flipping the Trades” project focuses on re-designing courses to make them more flexible and allow students to learn and be assessed in their place of work.