Gamification is a word heard a lot in the learning world. Have you ever wondered why we should use it? How? When? In this month’s Think Tank expert panel session on 14 November, the VE Design Team proposed the following question: “What is best practice in gamification for VET, industry and skills training?” Our experts for this panel discussion were: Aliki Christou – Learning Manager at Clear Horizon Dr Charles daCosta – Lecturer Animation at Queensland University of Technology Andrew Del Mastro – Design Thinking and Innovation Leader at St Aloysius college Diana Swift – Executive Manager – Transforming Learning Pathways & Vocational Education (PAVE) at Swinburne Uni VE Design Team’s Gordon Napier hosted the discussion and topped and tailed it with his own amusing take on gamification. You’ll have to watch the video to find out more… First up was Aliki, who invited us to answer, ‘What comes to mind when we think about gamification?’ We contributed our answers straight onto the screen via Mentimeter. Aliki described gamification as follows: Gamification is the use of game elements in a non-gaming context to drive user engagement, loyalty and motivate the desired action. In VET, industry and skills training, gamification focuses on motivating a learner […]