Please note that this site will be decommissioned on the 28th of October 2022. If you're using this as part of current educational delivery, contact Tim O'Connor (tim.oconnor@rmit.edu.au) Aurasma Augmented Reality | Learning Design Pattern Collection
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Aurasma Augmented Reality

Design Pattern

: Learning engagement/activities

Aurasma Augmented Reality

May 2016
Abstract/Snapshot: 

Technology and its rapid advancement with regards to visually rich interactive content provides an opportunity to supplement and enhance staff delivery of education and engage students by superimposing video, 3D models, animation and images over reality through through the use of a smartphone or tablet.

The Aurasma app allows you to turn objects, locations and images into new opportunities for engagement by using augmented reality.