{"id":1374,"date":"2019-11-21T10:24:12","date_gmt":"2019-11-21T00:24:12","guid":{"rendered":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/?p=1374"},"modified":"2019-12-06T09:51:43","modified_gmt":"2019-12-05T23:51:43","slug":"think-tank-series-gamification","status":"publish","type":"post","link":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/2019\/think-tank-series-gamification\/","title":{"rendered":"Think Tank Series &#8211; Gamification"},"content":{"rendered":"<figure id=\"attachment_1399\" aria-describedby=\"caption-attachment-1399\" style=\"width: 1158px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1399\" src=\"https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/LAW9253.jpg\" alt=\"Gamification panellists\" width=\"1158\" height=\"772\" srcset=\"https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/LAW9253.jpg 2000w, https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/LAW9253-300x200.jpg 300w, https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/LAW9253-768x512.jpg 768w, https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/LAW9253-1024x683.jpg 1024w\" sizes=\"auto, (max-width: 1158px) 100vw, 1158px\" \/><figcaption id=\"caption-attachment-1399\" class=\"wp-caption-text\">Lawrence Makoona<\/figcaption><\/figure>\n<p class=\"intro-content\">Gamification is a word heard a lot in the learning world. Have you ever wondered why we should use it? How? When?<\/p>\n<p>In this month\u2019s Think Tank expert panel session on 14 November, the VE Design Team proposed the following question:<\/p>\n<blockquote><p>\u201cWhat is best practice in gamification for VET, industry and skills training?\u201d<\/p><\/blockquote>\n<p>Our experts for this panel discussion were:<\/p>\n<ul>\n<li><a href=\"https:\/\/www.linkedin.com\/in\/alikichristou\/\">Aliki Christou\u00a0<\/a>\u2013 Learning Manager at Clear Horizon<\/li>\n<li><a href=\"https:\/\/www.linkedin.com\/in\/charles-dacosta-92453318b\/\">Dr Charles daCosta<\/a>\u00a0\u2013 Lecturer Animation at Queensland University of Technology<\/li>\n<li><a href=\"https:\/\/www.linkedin.com\/in\/andrew-del-mastro-76992637\/\">Andrew Del Mastro<\/a>\u00a0\u2013 Design Thinking and Innovation Leader at St Aloysius college<\/li>\n<li><a href=\"https:\/\/www.linkedin.com\/in\/diana-swift-98985b50\/\">Diana Swift<\/a>\u00a0\u2013 Executive Manager \u2013 Transforming Learning Pathways &amp; Vocational Education (PAVE) at Swinburne Uni<\/li>\n<\/ul>\n<p style=\"text-align: left;\">VE Design Team\u2019s Gordon Napier hosted the discussion and topped and tailed it with his own amusing take on gamification. You\u2019ll have to watch the <a href=\"https:\/\/youtu.be\/6_GkZ8yDBaE\">video<\/a> to find out more&#8230;<\/p>\n<p style=\"text-align: center;\">\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/6_GkZ8yDBaE\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p style=\"text-align: left;\">First up was Aliki, who invited us to answer, \u2018What comes to mind when we think about gamification?\u2019 We contributed our answers straight onto the screen via Mentimeter.<\/p>\n<p>Aliki described gamification as follows:<\/p>\n<p>Gamification is <strong>the use of game elements in a non-gaming context to drive user engagement, loyalty and motivate the desired action.<\/strong><\/p>\n<p>In VET, industry and skills training, gamification focuses on <strong>motivating a learner to achieve the desired learning outcomes. <\/strong>It aims to <strong>impact learner behaviour in the context of work or a simulated work environment.<\/strong><\/p>\n<p>Aliki then explained how Gamification is about influencing behaviour and she discussed Fogg\u2019s behaviour model:<\/p>\n<h2 style=\"text-align: center;\"><strong>Behaviour = Motivation + Ability + Prompt (or Trigger)<\/strong><\/h2>\n<p>&nbsp;<\/p>\n<p>Behaviour will only happen when three elements converge at the same moment in time.<\/p>\n<p>Important things Aliki wants us to consider with gamification:<\/p>\n<ul>\n<li>Understand your learners. What works for <strong>your<\/strong> particular learners?<\/li>\n<li>Make sure gamification elements are aligned with the learning outcomes<\/li>\n<li>Make it fun!<\/li>\n<li>Evaluate \u2013 use data and feedback to test and measure the impact<\/li>\n<li>Iterate<\/li>\n<\/ul>\n<p>Lastly, Aliki shared the gamification elements she uses in her work.<\/p>\n<hr \/>\n<p>Our second panellist, Charles, took a very different approach to the topic.<\/p>\n<p>We watched a video of lion cubs, our thoughts alternating between \u2018Aww, they\u2019re sooo cute\u2019 and \u2018Oh no! Are they really going to kill that beautiful giraffe?\u2019<\/p>\n<p>Charles emphasised the importance of one word: <strong>Play<\/strong><\/p>\n<p>Have we taught students to <strong>play<\/strong> together so they can collaborate?<\/p>\n<p>When did we last play a \u2018traditional\u2019 game?<\/p>\n<p>What can we learn from observing people playing games?<\/p>\n<ul>\n<li>Children invent games when they play together<\/li>\n<li>Social structures emerge<\/li>\n<li>Behaviour \u2013 we all have that friend who\u2019s super competitive, don\u2019t we?<\/li>\n<\/ul>\n<p>Experiential design starts with <strong>experience<\/strong> before design.<\/p>\n<p>Charles wrapped up by talking about the importance of working with and identifying as part of a group&#8230; a tribe\u2026and, back to those lions, a pride.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1400\" src=\"https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/lion-cub.jpg\" alt=\"Lion and her cub\" width=\"720\" height=\"405\" \/><\/p>\n<hr \/>\n<p>Our third panellist, Andrew, talked about the classic board game \u2018Monopoly\u2019 and how it\u2019s an example of learning through games.<\/p>\n<p>Did you know it was originally called \u2018The landlord\u2019s game\u2019 and it was invented to warn against the evils of capitalism?<\/p>\n<p><strong>Play<\/strong> games to learn about gamification.<\/p>\n<p>Learn through <strong>discovery<\/strong> \u2013 content discovery by solving a problem. E.g. The Discovery Channel.<\/p>\n<p>Use <strong>leaderboards <\/strong>\u2013 but perhaps not so great for the self-esteem of the person at the bottom.<\/p>\n<p>Learn through <strong>failure<\/strong> \u2013 encourage students to fail and fail early.<\/p>\n<p>Gamification can be created with simple tools, such as an Excel spreadsheet.\u00a0 Andrew shared an example where students could enter assessment results to predict their VCE study scores. And conversely, what marks did they need to get to achieve their desired study score?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1401\" src=\"https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/gamification-spreadsheet.jpg\" alt=\"excel spreadsheet\" width=\"794\" height=\"403\" srcset=\"https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/gamification-spreadsheet.jpg 794w, https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/gamification-spreadsheet-300x152.jpg 300w, https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/gamification-spreadsheet-768x390.jpg 768w\" sizes=\"auto, (max-width: 794px) 100vw, 794px\" \/><\/p>\n<p>You can use gamification to control your learning path \u2013 e.g. unlocking modules if you achieve above a certain mark.<\/p>\n<p>We want to create problem solvers \u2013 this is what\u2019s driving Andrew\u2019s school\u2019s push towards gamification.<\/p>\n<hr \/>\n<p>Diana, our final panellist posed some important questions for us:<\/p>\n<p>Is the increased engagement with gamification going to work for <strong>all<\/strong> your students in vocational education (VE)?<\/p>\n<p>Gamification needs to be tightly linked to the curriculum. Is it just pumping out more content? Is it meeting the desired outcomes?<\/p>\n<p>Students going into VE straight from school are used to technology in the classroom. What about older students? Students from different cultures?<\/p>\n<p>Does gamification decrease the attention span? Are we developing the right attributes in students? What about the cost?<\/p>\n<p>Don\u2019t let gamification take away from the teacher sharing their vocational knowledge with students.<\/p>\n<p>Be careful about managing students\u2019 self-esteem. Are we just creating another competitive environment?<\/p>\n<hr \/>\n<p>We ended the session with questions from participants \u2013 both in the audience and watching via the live-stream. Here are the key points. You can watch the full video to find out more.<\/p>\n<p>How do you help non-gamers \u2018get it\u2019?<\/p>\n<ul>\n<li>Use glossaries, induction modules, use their language.<\/li>\n<\/ul>\n<p>What are strategies to make students care about leaderboards?<\/p>\n<ul>\n<li>Connect leaderboards to the outcome and the assessment<\/li>\n<li>Allow opting out of leaderboards \u2013 monitor your progress privately<\/li>\n<li>Reset the leaderboard for each new module<\/li>\n<li>Leaderboards can be useful to check if people are actually working.<\/li>\n<\/ul>\n<p>What about cultural barriers \u2013 restructuring gamification activities for diverse cohorts?<\/p>\n<ul>\n<li>Focus on collaboration and working as teams, i.e. essential workforce attributes<\/li>\n<li>A leaderboard is only one element of gamification<\/li>\n<li>Identifying as a tribe right from the start.<\/li>\n<\/ul>\n<p>Recommendations of free tools?<\/p>\n<ul>\n<li>VCE score predictor (was done in Excel)<\/li>\n<li><a href=\"https:\/\/quizizz.com\/\">Quiziz<\/a><\/li>\n<li>Good old pen and paper<\/li>\n<li>Working as a team.<\/li>\n<\/ul>\n<figure id=\"attachment_1398\" aria-describedby=\"caption-attachment-1398\" style=\"width: 1189px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1398\" src=\"https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/LAW9029.jpg\" alt=\"Think tank gamification\" width=\"1189\" height=\"793\" srcset=\"https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/LAW9029.jpg 2000w, https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/LAW9029-300x200.jpg 300w, https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/LAW9029-768x512.jpg 768w, https:\/\/emedia.rmit.edu.au\/oedvedesign\/wp-content\/uploads\/2019\/11\/LAW9029-1024x683.jpg 1024w\" sizes=\"auto, (max-width: 1189px) 100vw, 1189px\" \/><figcaption id=\"caption-attachment-1398\" class=\"wp-caption-text\">Lawrence Makoona<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Gamification is a word heard a lot in the learning world. Have you ever wondered why we should use it? How? When? In this month\u2019s Think Tank expert panel session on 14 November, the VE Design Team proposed the following question: \u201cWhat is best practice in gamification for VET, industry and skills training?\u201d Our experts for this panel discussion were: Aliki Christou\u00a0\u2013 Learning Manager at Clear Horizon Dr Charles daCosta\u00a0\u2013 Lecturer Animation at Queensland University of Technology Andrew Del Mastro\u00a0\u2013 Design Thinking and Innovation Leader at St Aloysius college Diana Swift\u00a0\u2013 Executive Manager \u2013 Transforming Learning Pathways &amp; Vocational Education (PAVE) at Swinburne Uni VE Design Team\u2019s Gordon Napier hosted the discussion and topped and tailed it with his own amusing take on gamification. You\u2019ll have to watch the video to find out more&#8230; First up was Aliki, who invited us to answer, \u2018What comes to mind when we think about gamification?\u2019 We contributed our answers straight onto the screen via Mentimeter. Aliki described gamification as follows: Gamification is the use of game elements in a non-gaming context to drive user engagement, loyalty and motivate the desired action. In VET, industry and skills training, gamification focuses on motivating a learner [&#8230;]<\/p>\n<p><a class=\"btn btn-lg btn-secondary understrap-read-more-link\" href=\"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/2019\/think-tank-series-gamification\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":31,"featured_media":1377,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1374","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/posts\/1374","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/users\/31"}],"replies":[{"embeddable":true,"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/comments?post=1374"}],"version-history":[{"count":22,"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/posts\/1374\/revisions"}],"predecessor-version":[{"id":1441,"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/posts\/1374\/revisions\/1441"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/media\/1377"}],"wp:attachment":[{"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/media?parent=1374"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/categories?post=1374"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/emedia.rmit.edu.au\/oedvedesign\/index.php\/wp-json\/wp\/v2\/tags?post=1374"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}